// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsh ********

// File data
static const char _FragShader_fsh[] = 
	"uniform lowp vec4 FlatColour;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\t\r\n"
	"\tgl_FragColor = FlatColour;\r\n"
	"}\r\n";

// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 82);

// ******** End: FragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsc ********

// File data
A32BIT _FragShader_fsc[] = {
0x10fab438,0x24fe46ef,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x49020000,0x1000000,0x4000000,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc000000,0x55535020,0x20,0xf0,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0xc,0x4000b,0x10004,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,
0xa12024ca,0x81800006,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x100000,0xe0000480,0x28811002,0x6,0xf0000000,0x55535020,0x20,0xe4,0x1,0x0,0x0,0x2a4,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x10000,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,0xa12024ca,0x81800006,0xffffffff,
0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xe0000480,0x28811000,0x6,0x400,0x0,0x0,0x0,0x1000000,0x74616c46,0x6f6c6f43,0x7275,0x1030500,0x10000,0x100,0xf0004,0x0,
};

// Register FragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 617);

// ******** End: FragShader.fsc ********

